![]() ![]() ![]() Over time he's moved away from more aggressive games, and gravitated towards more relaxing, creative experiences. Tatnell adds that Hokko Life is a project that's very much come from what he enjoys playing now. Some excellent dungarees in this screenshot. "Slowly the game gravitated towards that: the camera got closer and closer, then I added a playable character - because you didn't have one of those at the start, it was more like a god character placing stuff down." I realised over time I was more interested in these little villagers I had walking around and talking to one another, and you could talk to them and they'd have things they wanted you to do," he tells me. "Right at the beginning, you were placing down train tracks, connecting towns, ferrying goods and people around, stuff like that. Interestingly, when Tatnell first started making Hokko Life, it was actually going to be similar to Transport Tycoon. But mostly it's nice to have a game on PC that's so similar to Animal Crossing. For one, the shopkeeper is a pleasant giraffe, rather than a capitalist racoon. You live amongst all these kind animals, crafting, fishing, bug catching, and generally helping improve the little countryside town. Here's Moss: a giraffe that does not seem quite so money-grabbing as his racoon equivalent.Īt first glance, it's hard not to immediately compare the game to Nintendo's popular life sim Animal Crossing. But that sort of cosiness sits within me, and I've used that a bit when making the game." "I didn't go in necessarily thinking, 'Oh, I'm going to make it like this'. The coastline there is extremely beautiful, with all these old little thatched cottages," he says. "I grew up on the south coast of England. Tatnell tells me that, while the game isn't inspired by any location in particular, the picturesque town and cosy vibes are somewhat influenced by places he's lived. It's all very colourful and cute, with lush tress and a delightful beach - plus it has the sort of peaceful ambient music I could happily listen to for hours on end. When I first played it, I spent a good amount of time just wandering around Hokko. ![]()
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